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gnubg.gtkrc
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#
# gnubg.gtkrc.in
# by
# Gary Wong <gtw@gnu.org>, 2001
# Joern Thyssen <jth@gnubg.org>, 2002
# Jon Kinsey <jon_kinsey@hotmail.com, 2004
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of version 3 or later of the GNU General Public License as
# published by the Free Software Foundation.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# $Id: gnubg.gtkrc.in,v 1.2 2004/06/16 18:53:20 thyssen Exp $
#
# style <name> [= <name>]
# {
# <option>
# }
#
# widget <widget_set> style <style_name>
# widget_class <widget_class_set> style <style_name>
#module_path "C:/Program Files/gnubg/themes/engines"
#
# The default style used for all widgets in gnubg.
#
# Modify this style if you want to modify the font (e.g., font size or
# font face) everywhere in gnubg.
#
# You can also use the style if you want to apply a certain engine.
#
style "default"
{
#uncomment to make default font smaller
#font_name = "9"
# base, text, bg, fg are possible
bg[SELECTED] = { 0.67, 0.67, 0.67 }
bg[INSENSITIVE] = { 0.77, 0.77, 0.77 }
bg[ACTIVE] = { 0.67, 0.67, 0.67 }
bg[PRELIGHT] = { 0.80, 0.82, 0.84 }
fg[NORMAL] = { 0.0, 0.0, 0.0 }
fg[SELECTED] = { 0.9, 0.9, 0.9 }
fg[ACTIVE] = { 0.0, 0.0, 0.0 }
fg[PRELIGHT] = { 0.2, 0.1, 0.0 }
# engine "engradient"
# {
# use_gradient = TRUE
# handlebox_marks = TRUE
# scrollbar_marks = TRUE
# }
}
#
# Style for the move list (e.g. the hint window) for highlighting the actual
# move made.
#
style "movedone" = "default"
{
fg[ACTIVE] = { 0xffff, 0, 0 }
}
widget "*.gnubg-move-done" style "movedone"
#
# Style for the move list, used in detail view, sets font colour for stat line
#
style "movewinlossfg" = "default"
{
fg[ACTIVE] = { 0x8000, 0x8000, 0x8000 }
}
widget "*.gnubg-move-winlossfg" style "movewinlossfg"
#
# Style for the uncompleted move (shown as you move pieces around)
#
style "movelabel" = "default"
{
fg[ACTIVE] = { 0xffff, 0, 0 }
}
widget "*.gnubg-move-current" style "movelabel"
#
# Styles for showing the graphical overview of the market windows.
#
# ACTIVE is used for showing the "double, take" window
# PRELIGHT is used for showing the "double, pass" window
# SELECTED is used for showing the "too good" window
#
style "doubling-window-graph" = "default"
{
bg[ACTIVE] = { 0, 0xffff, 0 }
bg[PRELIGHT] = { 0xffff, 0, 0 }
bg[SELECTED] = { 0, 0, 0xffff }
}
widget "*.gnubg-doubling-window-graph" style "doubling-window-graph"
widget_class "*" style "default"
#
# Styles for moves in game list
#
# Each gamelist style can have a foreground (fg[NORMAL]),
# background (base[NORMAL]) and font (font_name for gtk 2) specified.
# Note that multiple styles will be applied (E.g. if a move is
# lucky and an error), if more than one style specifies the same
# attribute then they will be shown in this order cube, chequer and luck
# e.g. a fg luck setting will get overwritten by a fg chequer setting
#
# Examples:
#
# 1. To mark chequer blunders as blue on a red background
# with a large italic font:
#
# style "gamelist-chequer-blunder" = "default"
# {
# fg[ NORMAL ] = { 0, 0, 0xffff }
# base[ NORMAL ] = { 0xffff, 0, 0 }
# font = "-*-tahoma-normal-i-normal-*-*-120-*-*-*-*-*-*"
# }
#
# 2. To not mark doubtful cube decisions:
#
# style "gamelist-cube-doubtful" = "default"
# {
# }
#
#
# If you want chequer and cube errors to appear the same just
# set the styles to the same values (i.e. set the cube and chequer
# styles the same for each of the 3 levels of error)
style "gamelist-chequer-blunder" = "default"
{
fg[ NORMAL ] = { 0xffff, 0, 0 }
}
style "gamelist-chequer-error" = "default"
{
fg[ NORMAL ] = { 0, 0, 0xffff }
}
style "gamelist-chequer-doubtful" = "default"
{
fg[ NORMAL ] = { 0x1100, 0xa000, 0x1100 }
}
style "gamelist-cube-blunder" = "default"
{
base[ NORMAL ] = { 0xffff, 0xffff, 0 }
}
style "gamelist-cube-error" = "default"
{
base[ NORMAL ] = { 0xff00, 0x8000, 0xff00 }
}
style "gamelist-cube-doubtful" = "default"
{
base[ NORMAL ] = { 0xc000, 0xc000, 0xc000 }
}
style "gamelist-luck-bad" = "default"
{
##gtk1.3
#font = "-*-tahoma-normal-i-normal-*-*-100-*-*-*-*-*-*"
#gtk2.x
font_name = "Italic"
}
style "gamelist-luck-good" = "default"
{
##gtk1.3
#font = "-*-tahoma-bold-r-normal-*-*-100-*-*-*-*-*-*"
#gtk2.x
font_name = "Bold"
}
widget "*.gnubg-gamelist-chequer-blunder" style "gamelist-chequer-blunder"
widget "*.gnubg-gamelist-chequer-error" style "gamelist-chequer-error"
widget "*.gnubg-gamelist-chequer-doubtful" style "gamelist-chequer-doubtful"
widget "*.gnubg-gamelist-cube-blunder" style "gamelist-cube-blunder"
widget "*.gnubg-gamelist-cube-error" style "gamelist-cube-error"
widget "*.gnubg-gamelist-cube-doubtful" style "gamelist-cube-doubtful"
widget "*.gnubg-gamelist-luck-good" style "gamelist-luck-good"
widget "*.gnubg-gamelist-luck-bad" style "gamelist-luck-bad"
#
# Styles for match equity table
#
# The style for "met-matching-score" is used for highlighting the row
# and column that matches the current score. For example, if the score
# is 4-away,7-away the row for 4-away and the column for 7-away is highlighted.
# The style for "met-the-score" is used to highlight the exact score, e.g.,
# in the example above, the entry at 4-away,7-away is highlighted.
#
style "met-matching-score" = "default"
{
fg[NORMAL] = { 0xffff, 0, 0 }
}
style "met-the-score" = "met-matching-score"
{
fg[NORMAL] = { 0, 0xffff, 0 }
}
widget "*.gnubg-met-matching-score" style "met-matching-score"
widget "*.gnubg-met-the-score" style "met-the-score"